Virtual reality exergames for improving physical function, cognition and depression among older nursing home residents: A systematic review and meta-analysis

奇纳 认知 萧条(经济学) 荟萃分析 心理学 护理部 梅德林 医学 物理疗法 临床心理学 精神科 心理干预 政治学 内科学 法学 经济 宏观经济学
作者
Yu Peng,Ying Wang,Lili Zhang,Yuhan Zhang,Liyan Sha,Jianli Dong,Yang He
出处
期刊:Geriatric Nursing [Elsevier BV]
卷期号:57: 31-44 被引量:33
标识
DOI:10.1016/j.gerinurse.2024.02.032
摘要

To explore the effectiveness of virtual reality (VR) exergames on physical function, cognition and depression among older nursing home residents. A systematic review and meta-analysis were conducted. The PubMed, Ovid, Embase, Cochrane, CINAHL, and Web of Science databases were searched for relevant studies from inception until June 1, 2023. The reviewers independently completed the study selection, data extraction and quality assessment. Subgroup analyses were conducted to explore the sources of between-study heterogeneity and to determine whether participant or intervention characteristics influenced effect sizes. Eighteen studies met the inclusion criteria and were selected for qualitative and quantitative synthesis. The overall methodological quality was relatively high, and the overall evidence grade was moderate. VR exergames had a large effect on physical function, including mobility [SMD=-0.66, P < 0.001], balance [SMD=0.95, P < 0.001], and lower limb strength [SMD=0.53, P = 0.0009]; and a moderate effect on cognition [SMD=0.48, P = 0.02] and depression [SMD=-0.72, P = 0.03]. Subgroup analyses revealed that a training frequency of 2 sessions per week and coordinating with physiotherapists yielded greater improvements in mobility (P = 0.009; P = 0.0001). VR exergames had especially beneficial effects on balance for physically fit participants (P = 0.03) and on cognition for participants with cognitive impairment (P = 0.01). Additionally, regarding the improvement of depression, commercial VR exergames were superior to self-made systems (P = 0.03). VR exergames can provide a positive impact on physical function, cognition and depression among older nursing home residents. The study also demonstrated the different benefits of exergames between participants who were physically fit and those with cognitive impairment, which is considered as an innovative, cost-efficient and sustainable approach. Specifically, commercial VR exergame programs with a frequency of 2 sessions per week and coordinating with physiotherapists may be the most appropriate and effective option.
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