共同创造
价值创造
旅游
价值(数学)
过程(计算)
业务
营销
知识管理
地理
计算机科学
商业
考古
操作系统
机器学习
作者
Carmen Antón Martín,Carmen Camarero Izquierdo,María-José Garrido
标识
DOI:10.1080/13683500.2017.1373753
摘要
Museums' visitors can play an active role both during and after the visit that will allow them to shape a significant experience. The present work explores this role of the visitor as co-creator of experiences. Prior knowledge and interest enable visitors to participate and interact during the visit, all of which basically allows them to build a more intense experience in those areas that require their involvement. It is these more active experiences, and only these, which drive the individual's intention to continue participating actively after the visit, seeking information and revisiting the museum, following it on social networks and making recommendations on opinion pages.
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