斯塔克伯格竞赛
云计算
服务器
计算机科学
激励
博弈论
GSM演进的增强数据速率
机构设计
非合作博弈
双重拍卖
分布式计算
微观经济学
计算机网络
经济
人工智能
操作系统
共同价值拍卖
作者
Zhuo Li,Lihan Zhang,Xin Chen
出处
期刊:Transactions on Emerging Telecommunications Technologies
日期:2020-09-01
卷期号:32 (8)
被引量:5
摘要
Abstract In this article, we propose a pricing‐based incentive mechanism for edge‐cloud collaboration (PIM‐EC) in mobile crowd sensing. In PIM‐EC, data can be exchanged among different regions with the support of edge‐cloud servers, which improves the data efficiency. For the utility conflicts between mobile sensing users and cloud servers in the traditional one‐stage game, we design a two‐stage game which includes the bargaining game between users and edge‐cloud servers, as well as a data trading game among different edge‐cloud servers deployed in different regions. For the first stage game, based on Stackelberg game model and Rubinstein bargaining model, we design a finite‐period dynamic bargaining algorithm. For the second stage game, based on the optimal auction mechanism and using the augmented Lagrange multiplier method, a quasi‐Newton iterative pricing algorithm is proposed. We investigate the performance of PIM‐EC through simulations. Compared with SWMA and IMC‐SS, the social welfare of PIM‐EC is increased by 41% and 29%, respectively.
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