运动员
斯特罗普效应
心理学
形状记忆合金*
应用心理学
交叉研究
任务(项目管理)
物理疗法
物理医学与康复
计算机科学
医学
认知
神经科学
算法
经济
病理
替代医学
管理
安慰剂
作者
Leonardo de Sousa Fortes,Dalton de Lima‐Júnior,Lenamar Fiorese Vieira,José Roberto Andrade do Nascimento Júnior,Arnaldo Luís Mortatti,Maria Elisa Caputo Ferreira
标识
DOI:10.1080/02640414.2020.1715181
摘要
The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.
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