四边形的
多边形网格
计算机科学
计算机图形学
网格生成
计算机图形学(图像)
绘图
体积网格
T顶点
计算科学
有限元法
工程类
结构工程
作者
David Bommes,Bruno Lévy,Nico Pietroni,Enrico Puppo,Claudio Silva,Marco Tarini,Denis Zorin
摘要
Abstract Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi‐regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing.
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