清晨好,您是今天最早来到科研通的研友!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您科研之路漫漫前行!

From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative

叙述的 叙事性 诗学 计算机科学 游戏娱乐 叙事心理学 叙事批评 美学 视觉艺术 文学类 艺术 叙述性探究 诗歌
作者
Marie‐Laure Ryan
出处
期刊:Storyworlds: A Journal of Narrative Studies [Project MUSE]
卷期号:1 (1): 43-59 被引量:186
标识
DOI:10.1353/stw.0.0003
摘要

From Narrative Games to Playable StoriesToward a Poetics of Interactive Narrative Marie-Laure Ryan (bio) The genres of digital narrative are, if not innumerable like the genres of narratives, at least very varied. They include stories generated by artificial intelligence (AI) systems, which have yet to produce narratives that people would want to read for the sake of entertainment; human-generated stories, such as the news, gossips, or autobiographical sketches that circulate constantly through the Internet; and interactive narratives produced through a collaboration between the machine and the user—or, to be more precise, through a manipulation by the machine of human-produced data in response to the user's input. In this article I focus on the third kind, more particularly on the design problem of integrating the user's activity into a framework that fulfills the basic condition of narrativity: a sequence of events involving thinking individuals, linked by causal relations, motivated by a conflict, and aiming at its resolution. [End Page 43] Whether or not interactive narratives practically exist or are still chimeras depends on what is expected of the user's participation: the more active and the less constrained the user's role—in other words, the more lifelike, though life is not free of constraints—the more problematic its integration into a well-formed narrative arc. For intensity of user participation, freedom of choice, and depth of immersion, nothing can beat the imaginary Holodeck of the TV series Star Trek, which Janet Murray, in her 1997 classic Hamlet on the Holodeck, proposes as the model of the new kind of narrative experience that digital technology will make possible. The Holodeck is a computer-generated, three-dimensional simulation of a fictional world. The user is invited to step into this world, to impersonate a character, and to interact through language and gestures with synthetic (i.e., computer-created) agents. No matter what the user says or does, the synthetic agents respond coherently and integrate the user's input into a narrative arc that sustains interest. The Holodeck may be the Holy Grail of New Media, but it is also, as Brenda Laurel calls interactive narrative, "an elusive unicorn we can imagine but have yet to capture" (2001: 72). It would take an artificial intelligence far beyond the capabilities of existing systems to be able to process whatever the user decides to do or say, and a creativity far beyond the imagination of the best novelists and playwrights to be able to integrate this input into a well-formed plot. (Imagine Shakespeare having to write Hamlet without being in control of all the characters!) At the other end of the spectrum of ease of implementation is hypertext fiction, a genre that limits the user's agency to selecting an item from a menu of possible choices. What hypertext gains in actual feasibility over the Holodeck, thanks to the simplicity of its algorithm, it loses in ability to create narrative meaning and immersion in a fictional world: narrative is a linear, causal sequence of events whose significance depends on their position on a temporal axis, while hypertext is a network of textual fragments that can be read in many different orders. Unless the user's choices are severely restricted, it is highly unlikely that they will produce a sequence that respects narrative logic. This is not to say that it is impossible for hypertext to tell stories; but if readers are to construct a causal sequence of events out of fragments presented in a variable order, they will have to do so by mentally rearranging the fragments [End Page 44] into other configurations than the order in which they were initially presented on the screen. The purpose of this article is to explore forms of interactive narrative that offer a compromise between the unrealistic demands made on AI by the Holodeck and the very programmable but narratively challenged and interactively limited algorithm of hypertext fiction. In these moderately interactive forms, the user manipulates one or more characters in the fictional world and affects this world from within, rather than manipulating fragments of text from a metatextual perspective. My overall purpose is manifold: to provide reference points and...
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
Ethan完成签到,获得积分10
28秒前
HUAIMI完成签到 ,获得积分10
41秒前
alluseup完成签到,获得积分10
49秒前
听风挽完成签到 ,获得积分10
51秒前
深情安青应助小帮手采纳,获得30
51秒前
xt发布了新的文献求助10
59秒前
1分钟前
alluseup发布了新的文献求助10
1分钟前
周周完成签到 ,获得积分10
1分钟前
Mufreh应助科研通管家采纳,获得100
1分钟前
和谐的夏岚完成签到 ,获得积分10
1分钟前
1分钟前
李某某完成签到 ,获得积分10
2分钟前
friend516完成签到 ,获得积分10
2分钟前
zhangsan完成签到,获得积分10
2分钟前
量子星尘发布了新的文献求助50
2分钟前
科研通AI6.1应助曾经问雁采纳,获得10
2分钟前
知行者完成签到 ,获得积分10
2分钟前
xt完成签到,获得积分20
2分钟前
TonyLee完成签到,获得积分10
2分钟前
xt关注了科研通微信公众号
2分钟前
未雨完成签到 ,获得积分10
3分钟前
研友_LN25rL完成签到,获得积分10
3分钟前
科研通AI2S应助科研通管家采纳,获得10
3分钟前
科研通AI2S应助科研通管家采纳,获得10
3分钟前
3分钟前
WangBing完成签到 ,获得积分10
3分钟前
Trico完成签到,获得积分10
3分钟前
默默问芙完成签到,获得积分10
3分钟前
我很厉害的1q完成签到,获得积分10
4分钟前
游泳池完成签到,获得积分10
4分钟前
4分钟前
qianzhihe2完成签到,获得积分10
4分钟前
曾经问雁发布了新的文献求助10
4分钟前
4分钟前
隐形曼青应助零知识采纳,获得10
4分钟前
4分钟前
零知识发布了新的文献求助10
4分钟前
鱼蛋发布了新的文献求助10
4分钟前
西柚西柚完成签到 ,获得积分10
5分钟前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Encyclopedia of Quaternary Science Reference Third edition 6000
Encyclopedia of Forensic and Legal Medicine Third Edition 5000
Introduction to strong mixing conditions volume 1-3 5000
Aerospace Engineering Education During the First Century of Flight 3000
Electron Energy Loss Spectroscopy 1500
Tip-in balloon grenadoplasty for uncrossable chronic total occlusions 1000
热门求助领域 (近24小时)
化学 材料科学 生物 医学 工程类 计算机科学 有机化学 物理 生物化学 纳米技术 复合材料 内科学 化学工程 人工智能 催化作用 遗传学 数学 基因 量子力学 物理化学
热门帖子
关注 科研通微信公众号,转发送积分 5789112
求助须知:如何正确求助?哪些是违规求助? 5715854
关于积分的说明 15474250
捐赠科研通 4917013
什么是DOI,文献DOI怎么找? 2646731
邀请新用户注册赠送积分活动 1594421
关于科研通互助平台的介绍 1548867