电子游戏
认知
计算机科学
会话(web分析)
感知
游戏设计
多媒体
认知训练
心理学
人机交互
认知心理学
神经科学
万维网
作者
Rita W. L. Yu,Alan H. S. Chan
标识
DOI:10.1016/j.apergo.2021.103477
摘要
Video game training can effectively improve the cognition of older adults. However, whether video game types and game devices influence the training effects of video games remains controversial. This meta-analysis aimed to access and evaluate the effects of video game types and game devices in video game training on the cognition of older adults. Interestingly, results indicated that mouse/keyboard was superior over other video game devices on perceptual–motor function. The effect size (Hedge's g) for perceptual–motor function decreased by 1.777 and 1.722 when the video game training device changed from mouse/keyboard to driving simulator and motion controller. The effects of cognitive training game and conventional video game were moderated by session length. More well-designed studies are required to clarify the unique efficacy of video game types and devices for older adults with video game training.
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