服务器
计算机科学
边缘计算
移动边缘计算
云计算
延迟(音频)
移动计算
GSM演进的增强数据速率
移动电话技术
能源消耗
计算机网络
分布式计算
操作系统
移动无线电
电信
工程类
电气工程
作者
Guangming Cui,Qiang He,Xiaoyu Xia,Feifei Chen,Tao Gu,Hai Jin,Yun Yang
标识
DOI:10.1109/tmc.2021.3108581
摘要
Similar to cloud servers, edge servers running 24/7 in a mobile edge computing (MEC) system consume a large amount of energy, and thus require demand response management. Demand response has been widely employed to reduce energy consumption at data centers. However, existing demand response approaches for data centers are rendered obsolete by the new and unique characteristics of MEC systems: 1) proximity constraint - mobile users can be served by neighbor edge servers only; 2) latency constraint - mobile users' workloads should be processed by their neighbor edge servers to ensure low latency; and 3) capacity constraint - edge servers have limited computing and communication resources to serve mobile users. Demand response for MEC is further complicated by the non-orthogonal multiple access (NOMA) scheme - the emerging radio access scheme for 5G. Communication resources like channels and transmit power must be systematically considered with computing resources like CPU, memory and storage to fulfil mobile users' resource demands. This paper makes the first attempt to tackle this Edge Demand Response (EDR) problem. We first formulate this problem and prove its NP-hardness. Then, we propose a two-phase game-theoretical approach (EDRGame) to solve the EDR problem. Its performance is theoretically analyzed and experimentally evaluated against state-of-the-art approaches on a widely-used real-world dataset.
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