SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

计算机科学 人机交互 接口(物质) 素描 组分(热力学) 可用的 钥匙(锁) 面子(社会学概念) 性格(数学) 可用性 人工智能 多媒体 物理 并行计算 气泡 社会学 最大气泡压力法 几何学 热力学 计算机安全 社会科学 数学 算法
作者
Zhongjin Luo,Dong Du,Heming Zhu,Yizhou Yu,Hongbo Fu,Xiaoguang Han
出处
期刊:Cornell University - arXiv [Cornell University]
被引量:1
标识
DOI:10.48550/arxiv.2307.00804
摘要

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace is available at https://zhongjinluo.github.io/SketchMetaFace/.
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