精神运动学习
心理学
心理干预
认知
体验式学习
随机对照试验
临床心理学
分级(工程)
护理部
应用心理学
护士教育
梅德林
系统回顾
课程
德雷福斯技能获得模型
专业发展
情感(语言学)
荟萃分析
循证实践
质量(理念)
医学教育
医学
子群分析
干预(咨询)
毒物控制
循证医学
治疗组和对照组
包裹体(矿物)
焦虑
人为因素与人体工程学
作者
Lihong Ou,Timothy McMahan,Thomas D. Parsons
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert, Inc.]
日期:2025-12-22
卷期号:29 (1): 7-19
标识
DOI:10.1177/21522715251401335
摘要
Extended reality (XR) technologies, including virtual, augmented, and mixed reality, are increasingly used in nursing education to enhance experiential learning and emotional engagement. However, their effectiveness across learning domains remains uncertain. This systematic review and meta-analysis synthesized evidence from 32 randomized studies (n = 1,578) to evaluate XR’s impact on cognitive, psychomotor, and affective outcomes in nursing students. Five databases were searched (2012–2024). Meta-analyses were conducted using Review Manager 5.4 and R 4.3.3, and study quality was assessed with the Joanna Briggs Institute checklist. Certainty of evidence was rated using the Grading of Recommendations Assessment, Development and Evaluation approach, and subgroup sensitivity analyses explored heterogeneity. XR interventions produced significant effects on learner satisfaction (standardized mean difference [SMD] = 0.50, p = 0.02) and psychomotor performance (SMD = 0.46, p = 0.01). Effects on confidence (SMD = 0.45, p = 0.06) and cognitive outcomes (SMD = 0.24, p = 0.26) were smaller and inconsistent. Limited effects were found for attitudes and values. Subgroup analyses suggested that XR showed benefits for psychomotor outcomes relative to mannequin-based simulations and for satisfaction compared with video comparators, while value over lecture-based controls was limited. Removing outliers improved estimates and reduced heterogeneity. Findings suggest that XR may enhance skill acquisition and foster emotional engagement, although evidence for cognitive gains and attitudinal change remains limited. Results highlight XR’s potential to influence learner motivation, presence, and self-efficacy. Future studies should explore long-term outcomes, mixed reality, and adaptive XR systems. Broad integration should consider technical skills and affective and behavioral mechanisms essential to professional development.
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