电影制作
叙述的
人气
讲故事
计算机科学
感知
多媒体
现象
电影研究
动力学(音乐)
交互式媒体
人机交互
视觉艺术
社会学
心理学
语言学
艺术
认识论
电影院
社会心理学
哲学
神经科学
教育学
作者
Ainur Suleimenova,A.K. Ishanovа,Almatay Zhussupova,Altynay Aigelova,М. Карекенов
标识
DOI:10.1080/1041794x.2023.2280654
摘要
This article provides a content analysis of 10 interactive Russian-language and English-language projects to isolate documentaries from them and analyze the structure to derive the principles of constructing the narrative of an interactive film. Based on the study, the authors deduce three patterns of regularities of constructing the narrative of an interactive documentary film: a clear project structure with rationally chosen techniques that complement each other as part of the designer; the choice of a story, whose perception should not be linear and can be formed from independent elements; creation of convenient navigation, intuitive for users, as well as the creation of instructions for a complex project form. Interactive documentary films in this article are compared with video games, with which this direction of documentary science is similar to the user as a coauthor, as well as the use of technology. The article discusses the technology of shooting 360 degrees, which allows the user to "look around". Considering the growing popularity of streaming channels, and web projects, interactive film has a future in documentary filmmaking. Creating an interactive film requires not only knowledge of technology and multimedia storytelling techniques, but also a solid foundation in perception psychology, and storytelling theory, as well as the ability to study and reinterpret the experiences of video game creators.
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