元认知
Boosting(机器学习)
计算机科学
虚拟现实
能力(人力资源)
学生参与度
数学教育
合作学习
知识管理
协作学习
自主学习
高等教育
教育技术
教育学
21世纪技能
计算机辅助教学
虚拟学习环境
心理学
自我效能感
用户参与度
教学方法
学业成绩
虚拟机
作者
Minkai Wang,Jingdong Zhu,Gwo‐Jen Hwang,Shao‐Chen Chang,Qifan Yang,Di Zhang
摘要
ABSTRACT Background STEM education aims to develop innovation and problem‐solving skills through interdisciplinary learning, yet struggles to foster student engagement and interdisciplinary thinking. Whilst alternate reality games (ARGs) can boost motivation via game‐based problem‐solving, integrating large language models (LLMs) remains underexplored. LLM‐based virtual agents offer new opportunities for adaptive support. Objectives This study aimed to investigate the effectiveness of an LLM‐assisted ARG system (LLM‐ARG) in enhancing academic performance, metacognitive awareness, and engagement. Methods A quasi‐experimental study compared LLM‐ARG with conventional ARG methods amongst primary school students. The experimental group used LLM‐ARG with personalised virtual agent support, whilst the control group employed a conventional ARG with a traditional, rule‐based virtual agent that offered only pre‐scripted feedback. Data were collected through pre‐ and post‐tests, metacognitive awareness questionnaires, and interaction logs. ANCOVA and correlation analyses were conducted. Results and Conclusions LLM‐ARG significantly improved learning achievements and metacognitive awareness compared to conventional ARG. High‐frequency interactions promoted exploration but did not consistently enhance problem‐solving, whilst low‐frequency interactions led to higher success via goal‐directed strategies. Metacognitive competence emerged as a key predictor of academic performance, highlighting the need to balance exploration with efficiency. This study demonstrates how LLM‐driven scaffolding supports diverse learning strategies and promotes adaptive learning in STEM education.
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