Bilateral Movement-based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors

康复 物理医学与康复 上肢 物理疗法 冲程(发动机) 医学 握力 心理干预 电子游戏 干预(咨询) 手部力量 生活质量(医疗保健) 计算机科学 机械工程 多媒体 精神科 工程类 护理部
作者
Stefanie S L Lam,Tai Wa Liu,Ssm Ng,Charles Lai,Jean Woo
出处
期刊:Journal of Rehabilitation Medicine [Acta Dermato-Venereologica]
卷期号:54: jrm00307-jrm00307 被引量:2
标识
DOI:10.2340/jrm.v54.913
摘要

Previous studies have reported that movement-based computer gaming is more effective than conventional intervention in enhancing upper limb rehabilitation.To evaluate whether the use of bilateral movement-based computer games could augment the effects of conventional intervention in improving the upper limb motor function, grip strength and health-related quality of life of subacute stroke survivors.A total of 93 subjects with subacute stroke were randomized into 2 groups receiving one of two 3.5-h interventions for 2 days per week over 8 weeks: (i) "bilateral movement-based computer games + conventional rehabilitation"; and (ii) "video-directed exercise + conventional rehabilitation" (control group).A total of 83 subjects completed the interventions and follow-up assessments. Compared with video-directed exercise + conventional rehabilitation, bilateral movement-based computer games + conventional rehabilitation produced greater improvements in upper limb motor impairment from midtreatment to follow-up 1 month post-intervention, greater improvements in upper limb function from post-intervention to 1 month follow-up, and earlier improvements in grip strength (paretic) from midintervention to follow-up 1 month post-intervention. Subjects who received bilateral movement-based computer games + conventional rehabilitation also continued to improve in motor function from postintervention to 1 month post-intervention.Bilateral movement-based computer games may serve as an adjuvant therapy to conventional rehabilitation programmes for improving upper limb recovery among stroke survivors.
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