音译
心理学
语言习得
教育学
数学教育
体验式学习
外语
第二语言习得
内容与语言综合学习
实证研究
计算机辅助通信
多语种
教学方法
对话
定性研究
语言能力
杠杆(统计)
数字化学习
社会语言学
语境学习
教育技术
自主学习
愿意交流
空格(标点符号)
英语作为外语
主动学习(机器学习)
作者
Kevin W. H. Tai,Karen Choi
标识
DOI:10.1080/01434632.2025.2580563
摘要
Research in computer-assisted-language-learning has shown that digital game-based learning can enhance L2 students’ motivation, improve students’ L2 proficiency, and alleviate L2 anxiety. However, few qualitative studies have conducted fine-grained analyses to examine how teachers strategically integrate online games as pedagogical tools to facilitate learning and sustain students’ motivation in content and language learning. Adopting a translanguaging lens, this study investigates empirical data from two distinct multilingual classroom settings: an English-Medium-Instruction Mathematics classroom and a Chinese-as-an-Additional-Language classroom. The paper explores how the creation of a digital gamified translanguaging space in these contexts can foster student motivation and reduce students’ anxiety in learning both subject matter and target languages. Methodologically, the study employs Multimodal Conversation Analysis to examine classroom interactions, triangulated with video-stimulated recall interviews with teachers and students that were analysed using Interpretative Phenomenological Analysis. The paper introduces the notion of a digital gamified translanguaging space, emphasising how digital games create opportunities for teachers and students to fully leverage their linguistic repertoires while cultivating an engaging learning environment. It is argued that such a space enables teachers to deliver content and language instruction, promote active participation, sustain students’ motivation and alleviate students’ anxiety in learning new disciplinary and linguistic knowledge.
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