动画
影子(心理学)
动漫
计算机科学
木偶戏
计算机动画
多媒体
计算机图形学(图像)
数字媒体
视觉艺术
万维网
艺术
人工智能
心理学
心理治疗师
出处
期刊:Frontiers in art research
[Francis Academic Press Ltd.]
日期:2023-01-01
卷期号:5 (3)
标识
DOI:10.25236/far.2023.050308
摘要
The rapid development of digital technology has brought about new expressions and opportunities for the creation of Piying animations. However, to do well in this area requires knowledge and unique understanding of a range of interdisciplinary elements including digital technology, shadow puppetry, animation media, etc. Taking Sun Wukong Thrice Foils Bai Gujing, a 2D digital animation as an example, this paper tries to reveal the link between the digital production of Piying animations and the ontological characteristics of animation, and to identify more possibilities and conditions for the creation of digital Piying animations in China by exploring the multifold connections and interactions among digital technology, animation, and shadow puppetry.
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