Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains

合作学习 语言习得 心理学 外语 集合(抽象数据类型) 开放式学习 同步学习 期限(时间) 计算机科学 体验式学习 数学教育 主动学习(机器学习) 教育技术 教学方法 人工智能 量子力学 物理 程序设计语言
作者
Shing-lung Chen,Yeu‐Ting Liu
出处
期刊:Interactive Learning Environments [Taylor & Francis]
卷期号:31 (7): 4309-4323 被引量:15
标识
DOI:10.1080/10494820.2021.1961159
摘要

In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game playing," "learning with game designing," and "learning without games." Analysis of the participants' data showed that "learning with game playing" exerted the most significant effect on learning motivation. "Learning without games" was particularly facilitative in terms of short-term gains, especially when the learning content was limited. However, its advantage was reduced as the learning content became more extensive. In contrast, "learning with game designing" was better able to boost learners' attainment, especially when learning content became more extensive; and it was most helpful in terms of promoting and retaining the gain in the long term. Insights from this study provide important pedagogical implications for differentiated game-based learning practice for foreign language learners.
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