事件(粒子物理)
出勤
具身认知
心理学
戏剧
广告
社会心理学
计算机科学
业务
政治学
艺术
文学类
物理
量子力学
法学
人工智能
作者
Haozhou Pu,Xiao Shu-hong,Ryan W. Kota
出处
期刊:Sport in Society
[Taylor & Francis]
日期:2021-03-06
卷期号:25 (10): 1886-1908
被引量:31
标识
DOI:10.1080/17430437.2021.1890037
摘要
The spectacular rise of esports and its live events have drawn increasing interests from sport and leisure studies. Little information, however, is known on motives behind spectators' attendance of esports events. Based on a mixed-method design consisting of data collected in cross-cultural settings, we developed and validated an eight-factor measurement scale related to the motives of attending live esports events. In this study, we contend that esports event creates a space where virtual and physical experience are mutually constituted. While motives found in traditional sports and event research are present in the current study, motives unique to esports events are also highlighted, particularly related to its embodied physicality. The study further reveals that male attendees are more likely to be driven by the opportunities of knowledge acquisition, game drama, and social interaction than their female counterparts. This study, therefore, makes novel contributions to empirical knowledge on consumers of competitive gaming events.
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