期刊:The journal of Internationalisation and Localisation [John Benjamins Publishing Company] 日期:2018-08-10卷期号:5 (1): 49-73被引量:2
标识
DOI:10.1075/jial.00010.vid
摘要
Abstract This paper sets out to highlight some of the complexities involved in the game localization process by presenting a case study centered on the educational gameLudwig.It was released in Austria in 2011 just in German and later, due to its success, it was later localized into English, Brazilian Portuguese, Chinese and Japanese. The case study focusses on the localization of the language pair English-Brazilian Portuguese and the theoretical framework relies on the notion ofParatranslation( Yuste Frías 2012 ).