运动规划
计算机科学
电流(流体)
控制(管理)
路径(计算)
理论(学习稳定性)
工程类
强化学习
控制理论(社会学)
控制工程
海洋工程
培训(气象学)
控制系统
弹道
人工智能
地质学
动作(物理)
环境科学
期限(时间)
作者
Bingbing Cai,Fanghua Liu
出处
期刊:
日期:2026-04-24
卷期号:: 474-479
标识
DOI:10.1109/icsi70302.2026.11544894
摘要
To address three-dimensional path planning for autonomous underwater vehicles in marine environments with seabed, obstacles, and ocean-current disturbances, this paper proposes an improved deep reinforcement learning method termed NPD-D3QN. A three-dimensional marine environment is constructed using a bathymetric digital elevation model, spherical obstacles, and real ocean-current data with a first-order GaussMarkov disturbance term. The path-planning problem is formulated as a Markov decision process with a designed state space, discrete action space, and reward function. Based on D3QN, NoisyNet, prioritized experience replay, and a distillation replay pool are introduced to enhance exploration, sample efficiency, and training stability. Simulation results show that the proposed method achieves faster convergence, higher success rates, and lower overall cost than the comparison methods. Dynamicobstacle experiments further demonstrate its adaptability and response capability in time-varying environments. Therefore, the proposed method provides an effective solution for threedimensional AUV path planning in complex marine environments.
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