虚拟现实
背景(考古学)
日常生活活动
任务(项目管理)
认知
生活质量(医疗保健)
增强现实
计算机科学
日常生活
心理学
独立性(概率论)
应用心理学
人机交互
工程类
古生物学
统计
数学
系统工程
神经科学
精神科
法学
政治学
心理治疗师
生物
作者
Eva Oliveira,Nélson Pereira,J. L. Alves,Pedro Rangel Henriques,Nélson Rodrigues
标识
DOI:10.1109/segah57547.2023.10253789
摘要
As people age, they may experience difficulties in performing everyday activities, which can have a negative impact on their quality of life and independence. This paper proposes a novel methodology, called the SCT, which combines virtual reality games with cognitive exercises to improve the performance of Instrumental Activities of Daily Living (IADLs) among older adults. The SCT aims to overcome the challenges associated with far transfer, where skills learned in one context may not be effectively applied in another context. To demonstrate the effectiveness of the SCT, the paper presents a virtual reality game that combines IADLs with cognitive exercises. The game includes four core mechanics: medication management, grocery shopping, breakfast preparation, and city exploration. Each mechanic targets specific IADLs and cognitive functions, such as planning, decision-making, and problem-solving. Future work will involve testing the game with a group of older adults and implementing an adaptive difficulty system based on individual performance. The authors also plan to add additional game mechanics, such as a pill organization task, to further improve IADL performance among older adults. Overall, the SCT represents a promising approach for enhancing the quality of life and independence of older adults.
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