Why Story Matters: A Review of Narrative in Serious Games

叙述的 讲故事 计算机科学 叙述性探究 交互式叙事方式 多媒体 叙事网络 游戏开发者 游戏设计 叙事批评 人机交互 数学教育 心理学 语言学 哲学
作者
Emily Naul,Min Liu
出处
期刊:Journal of Educational Computing Research [SAGE Publishing]
卷期号:58 (3): 687-707 被引量:191
标识
DOI:10.1177/0735633119859904
摘要

Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments. The findings have shown that distributed narrative, intrinsically integrated fantasies, empathetic characters and virtual agents, and adaptiveness or responsivity are four characteristics of game narratives found to be effective. Several learning game analyses were performed to illustrate how these games used narrative to foster greater immersion, engagement, motivation, and learning. Finally, a narrative design strategy for serious games is suggested which integrates the effective narrative features as shown in the example games, along with two analysis frameworks, Game Discourse Analysis and Narrative Centered Informant Design. The findings of this study should provide much-needed insights to designers and researchers who are involved in creating immersive learning environments.
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