全息术
计算机科学
计算全息
迭代法
菲涅耳衍射
算法
菲涅耳数
平面(几何)
光学
相(物质)
全息显示器
噪音(视频)
衍射
计算机视觉
数学
图像(数学)
物理
几何学
量子力学
摘要
A novel iterative method of generating three-plane, phase-only computer-generated holograms is presented. It is based on the iterative Fresnel ping-pong two-plane algorithm. A modification is introduced to extend the method for three planes, i.e., two object planes and a hologram itself. The described method enables the design of low-noise and high-efficiency phase-only holograms using a numerical Fresnel propagation algorithm. The source method is described, followed by the modified algorithm. Numerical simulation results and algorithm parameters are discussed, followed by a discussion of the method limitations.
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