同性恋
心理学
友谊
代理(哲学)
意义(存在)
跟踪(心理语言学)
社会心理学
样品(材料)
团队效能
团队构成
同种类的
点(几何)
知识管理
应用心理学
计算机科学
社会学
社会科学
几何学
数学
心理治疗师
化学
哲学
物理
热力学
色谱法
语言学
作者
Amy Wax,Leslie A. DeChurch,Noshir Contractor
标识
DOI:10.1177/1046496417724209
摘要
Contemporary teams are self-assembling with increasing frequency, meaning the component members are choosing to join forces with some degree of agency rather than being assigned to work with one another. However, the majority of the teams literature up until this point has focused on randomly assigned or staffed teams. Thus, the purpose of the current study was to investigate how people do form into teams and how people should form into teams. Specifically, we utilized a sample of digital traces from a massively multiplayer online role-playing game (N = 1,568) to evaluate the bases for and performance implications of team self-assembly. The results indicated that self-assembled teams form via three mechanisms: homophily, familiarity, and proximity. Moreover, results of the trace data analyses indicated that successful and unsuccessful teams were homogeneous in terms of different characteristics, and successful teams formed based on friendship more often than unsuccessful teams did.
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