戏剧
感知
鉴定(生物学)
媒体研究
艺术史
心理学
视觉艺术
社会学
艺术
植物
生物
神经科学
作者
Klimmt Christoph,Hefner Dorothée,Vorderer Peter
标识
DOI:10.1111/j.1468-2885.2009.01347.x
摘要
This article introduces an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception. Contrasting with conventional ("dyadic" ) notions of media user-character relationships (e.g., parasocial interaction or affective disposition theory), ("monadic" ) video game identification is defined as a temporal shift of players' self-perception through adoption of valued properties of the game character. Implications for media enjoyment, the measurement of identification, and media effects are discussed. © 2009 International Communication Association.
科研通智能强力驱动
Strongly Powered by AbleSci AI