叙述的
代理(哲学)
社会学
功能可见性
讲故事
适应(眼睛)
电子游戏
美学
媒体研究
明星文化
突出
动力学(音乐)
互文性
忠诚
结构和代理
符号学
视觉艺术
电视连续剧
多媒体
电视研究
游戏研究
叙述性探究
自反性
技术融合
主题分析
计算机科学
芯(光纤)
多模态
艺术
作者
Zoran Poposki,Marija Todorova
摘要
Abstract This study examines the complex intersemiotic translations of Andrzej Sapkowski’s The Witcher series across multiple media platforms: from novels to video games and subsequently to a Netflix television adaptation. Through an interdisciplinary framework drawing on Translation, Adaptation, and Game Studies, this research investigates how narrative structures, worldbuilding elements, and audience agency transform across different media. Particular attention is paid to how game developers navigate the tension between narrative fidelity and player autonomy, as well as how the television adaptation further reinterprets these elements. The analysis reveals that successful adaptations balance medium-specific affordances with core thematic and narrative elements of the source material. This interdisciplinary approach offers valuable insights into contemporary transmedia storytelling practices and provides a theoretical model for understanding the multifaceted nature of adaptation in convergent media environments.
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