非概率抽样
互动性
感知
心理学
广告
印度尼西亚语
具体性
营销
业务
多媒体
计算机科学
社会学
哲学
人口学
神经科学
认知心理学
语言学
人口
作者
Bayu Hning Kartika Dwitya,Arif Hartono
出处
期刊:Journal of economics, management and trade
[Sciencedomain International]
日期:2023-12-19
卷期号:29 (12): 54-65
标识
DOI:10.9734/jemt/2023/v29i121175
摘要
Live streaming can effectively attract consumers' attention because it can display products with dynamic images, and has good content creativity and interaction, good product display, high consumption involvement experience, and value congruence between consumers and live streamers, having a positive impact on increasing intent buy consumers.
Objective: This research aims to compile the impact of environmental factors on consumers' psychological situations when shopping live streaming. Then develop a model to understand impulse buying.
Study Design: This research uses a quantitative research approach.
Place and Duration of Study: This research was conducted in Indonesia with a duration of time from May to June 2023.
Methodology: This research uses quantitative methods with purposive sampling techniques. The criteria for selected respondents were Indonesian citizens aged 17-25 years who had made a purchase transaction on live streaming shopping at least once. The number of respondents used in this research reached 210 people. The data analysis method uses PLS-SEM and is processed using the SmartPLS application. This study has five variables: convenience, interactivity, playfulness, perceived enjoyment, and impulse buying.
Results: The results of this study indicate that the three factors of convenience, interactivity, and playfulness have a positive and significant influence on the perception of enjoyment. Apart from that, perceived enjoyment also has a positive influence on consumers' impulse purchases.
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