体验式学习
客户体验
虚拟现实
沉浸式(数学)
人机交互
用户体验设计
心理学
广告
营销
消费者行为
沉浸式技术
考试(生物学)
业务
多媒体
计算机科学
背景(考古学)
知识管理
产品(数学)
作者
Muhammad Ishtiaq Ishaq,Ali Raza,Ali Haider,Kiane Goudarzi,Qurat‐ul‐ain Talpur
摘要
ABSTRACT In‐store technologies are reshaping retail experiences by changing how consumers evaluate, engage with, and extend their interactions with products and brands. This research examines how virtual reality (VR)‐based store displays influence three experiential outcomes: experience evaluation, experience intensification, and experience extension. We distinguish between contextual and imaginative VR displays and examine their effects across product‐category and brand origin contexts. Drawing on the Stimulus‐Organism‐Response framework, we also test whether experience evaluation and experience intensification sequentially mediate the relationship between VR display type and experience extension. Across four study sets, using direct‐effect and sequential‐mediation designs, the findings show that contextual VR displays generally produce stronger experiential responses than imaginative displays across jeans, perfume, local‐brand, and foreign‐brand conditions. The results further show that display type is associated with experience extension directly in some contexts and indirectly through experience evaluation and experience intensification. These findings contribute to retail technology and customer experience research by showing that the effectiveness of VR displays depends not only on technological immersion but also on the design logic through which products and brands are presented. For managers, the findings suggest that contextual VR displays can strengthen consumer experiences by making products and brands more concrete, interpretable, and use‐relevant within the retail environment.
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