可用性
人机交互
面部表情
计算机科学
情感(语言学)
移动设备
虚拟现实
人工智能
心理学
沟通
操作系统
作者
Arindam Dey,Amit Barde,Bowen Yuan,Ekansh Sareen,Chelsea Dobbins,Aaron Goh,Gaurav Gupta,Anubha Gupta,Mark Billinghurst
标识
DOI:10.1016/j.ijhcs.2021.102762
摘要
Virtual Reality (VR) interfaces provide an immersive medium to interact with the digital world. Most VR interfaces require physical interactions using handheld controllers, but there are other alternative interaction methods that can support different use cases and users. Interaction methods in VR are primarily evaluated based on their usability, however, their differences in neurological and physiological effects remains less investigated. In this paper—along with other traditional qualitative matrices such as presence, affect, and system usability—we explore the neurophysiological effects—brain signals and electrodermal activity—of using an alternative facial expression interaction method to interact with VR interfaces. This form of interaction was also compared with traditional handheld controllers. Three different environments, with different experiences to interact with were used—happy (butterfly catching), neutral (object picking), and scary (zombie shooting). Overall, we noticed an effect of interaction methods on the gamma activities in the brain and on skin conductance. For some aspects of presence, facial expression outperformed controllers but controllers were found to be better than facial expressions in terms of usability.
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