沉浸式(数学)
感应(电子)
电子游戏
地方感
存在感
社会学
广告
计算机科学
多媒体
业务
人机交互
虚拟现实
数学
工程类
社会科学
纯数学
电气工程
作者
Serkan Uzunogullari,James L. Johnson,Νικόλαος Παππάς
摘要
ABSTRACT This study aims to develop an understanding of how video gamers develop a sense of place within video game environments. Through semi‐structured interviews with 40 video gamers, three key themes were identified: interactive experiences, exploration and immersive experiences. Data analysis has demonstrated that interactive experiences, including those with game inhabitants and objects, add life to virtual worlds. The ability to suspend gameplay and explore virtual environments created a sense of place as video gamers sought to go beyond game objectives. Through immersive experiences, video gamers establish a connection between virtual and real‐world places. Overall, this study demonstrates the potential for video games to influence travel intentions and experiences in tourism destinations that feature prominently in video games.
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