弹道
障碍物
计算机科学
人工智能
深度学习
轨迹优化
计算机视觉
避障
机器人
机器学习
移动机器人
地理
考古
物理
天文
作者
Jesus Tordesillas,Jonathan P. How
标识
DOI:10.1109/lra.2023.3235678
摘要
This letter presents Deep-PANTHER, a learning-based perception-aware trajectory planner for unmanned aerial vehicles (UAVs) in dynamic environments. Given the current state of the UAV, and the predicted trajectory and size of the obstacle, Deep-PANTHER generates multiple trajectories to avoid a dynamic obstacle while simultaneously maximizing its presence in the field of view (FOV) of the onboard camera. To obtain a computationally tractable real-time solution, imitation learning is leveraged to train a Deep-PANTHER policy using demonstrations provided by a multimodal optimization-based expert. Extensive simulations show replanning times that are two orders of magnitude faster than the optimization-based expert, while achieving a similar cost. By ensuring that each expert trajectory is assigned to one distinct student trajectory in the loss function, Deep-PANTHER can also capture the multimodality of the problem and achieve a mean squared error (MSE) loss with respect to the expert that is up to 18 times smaller than state-of-the-art (Relaxed) Winner-Takes-All approaches. Deep-PANTHER is also shown to generalize well to obstacle trajectories that differ from the ones used in training.
科研通智能强力驱动
Strongly Powered by AbleSci AI