拦截
强化学习
群体行为
计算机科学
领域(数学)
工程类
航空学
人工智能
模拟
航空航天工程
数学
生态学
生物
纯数学
作者
Yaozhong Zhang,Meiyan Ding,Yu Du,Fulun Peng,Jing Wang,Qiming Yang
标识
DOI:10.1109/taes.2025.3526116
摘要
Intercepting a saturation attack from a loitering munition (LM) swarm with a swarm of unmanned aerial vehicles (UAVs) is a complex challenge. In this study, we developed a specific intercept mission simulation environment and proposed an approach based on the Gate Recurrent Unit Mean-Field Deep Deterministic Policy Gradient (GRU-MFDDPG) algorithm to tackle this issue. Based on the battle situation of both sides, we constructed a target assignment model for the UAV swarm based on the extensible Hungarian algorithm. To address the operational characteristics of large-scale UAV swarm interception missions, a partially observable mean-field game theory was integrated to modify the DDPG algorithm, with a Gate Recurrent Unit (GRU) incorporated to predict the movements of incoming loitering munitions accurately. The algorithm was trained under a “centralized training, distributed execution” framework. Simulation results demonstrate that this approach significantly enhances the interception success rate of the UAV swarm against large-scale loitering munitions.
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