The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

叙述的 电子游戏 心理学 体力活动 超重 发展心理学 物理疗法 社会心理学 多媒体 医学 肥胖 计算机科学 文学类 艺术 内科学
作者
Amy Shirong Lu,Tom Baranowski,Susie Hong,Richard Buday,Debbe Thompson,Alicia Beltran,Hafza Dadabhoy,Tzu-An Chen
出处
期刊:Journal of Medical Internet Research [JMIR Publications]
卷期号:18 (10): e272-e272 被引量:36
标识
DOI:10.2196/jmir.6538
摘要

Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children's AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated to influence behaviors.The objective of this study was to test the hypothesis that a narrative would motivate increased AVG play, though a feasibility study that investigated the motivational effect of adding a previously developed narrative cutscene to an originally nonnarrative AVG, Nintendo Wii Sports Resort: Swordplay Showdown.A total of 40 overweight and obese 8- to 11-year-olds equally divided by sex played the AVG. Half (n=20) were randomly assigned to a narrative group that watched the narrative cutscene before game play. The other half played the game without watching it.Children in the narrative group had significantly (P<.05) more steps per 10-second period (mean 3.2, SD 0.7) and overall (mean 523, SD 203) during game play compared with the nonnarrative group (10-second period: mean 2.7, SD 0.7; overall: mean 366, SD 172).The AVG with narrative induced increased physical activity. Additional research is needed to understand the mechanisms through which narrative increases physical activity during AVG game play.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
1秒前
nainomi发布了新的文献求助10
2秒前
3秒前
邱夫斯基完成签到,获得积分10
4秒前
4秒前
科研通AI2S应助小可爱采纳,获得10
5秒前
ti完成签到,获得积分10
5秒前
6秒前
是我呀小夏完成签到 ,获得积分10
6秒前
西西弗思发布了新的文献求助10
7秒前
8秒前
9秒前
10秒前
11秒前
爆裂鼓手完成签到,获得积分10
11秒前
shuofeng完成签到 ,获得积分10
13秒前
13秒前
zgt01应助ti采纳,获得20
13秒前
科研通AI5应助幸福采纳,获得10
14秒前
joe55667788发布了新的文献求助10
15秒前
哈哈哈发布了新的文献求助10
16秒前
16秒前
17秒前
17秒前
17秒前
亚马尔完成签到,获得积分10
21秒前
joe55667788完成签到,获得积分10
22秒前
荆月竹发布了新的文献求助10
22秒前
专注白安发布了新的文献求助10
22秒前
李振华发布了新的文献求助10
22秒前
田恬完成签到,获得积分10
23秒前
小可爱发布了新的文献求助10
23秒前
北落师门完成签到,获得积分10
24秒前
24秒前
英姑应助超级的羽毛采纳,获得10
25秒前
Orange应助Ari_Kun采纳,获得10
25秒前
26秒前
26秒前
现在到未来完成签到,获得积分10
27秒前
高分求助中
Les Mantodea de Guyane Insecta, Polyneoptera 2500
Nucleophilic substitution in azasydnone-modified dinitroanisoles 500
Technologies supporting mass customization of apparel: A pilot project 450
A China diary: Peking 400
Brain and Heart The Triumphs and Struggles of a Pediatric Neurosurgeon 400
Cybersecurity Blueprint – Transitioning to Tech 400
Mixing the elements of mass customisation 400
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 有机化学 物理 生物化学 纳米技术 计算机科学 化学工程 内科学 复合材料 物理化学 电极 遗传学 量子力学 基因 冶金 催化作用
热门帖子
关注 科研通微信公众号,转发送积分 3784400
求助须知:如何正确求助?哪些是违规求助? 3329418
关于积分的说明 10242254
捐赠科研通 3044938
什么是DOI,文献DOI怎么找? 1671417
邀请新用户注册赠送积分活动 800346
科研通“疑难数据库(出版商)”最低求助积分说明 759342