互动性
计算机科学
人机交互
结构方程建模
可视化
计算机图形学(图像)
人工智能
计算机视觉
视觉文化
工程制图
钥匙(锁)
多媒体
虚拟现实
特征(语言学)
可视化建模
变量(数学)
视觉传达
三维建模
作者
Xiaofeng Lin,Helmi Norman,Intan Farahana Kamsin,Haipeng Yang,Wenyu Zhang
标识
DOI:10.1080/10447318.2026.2633215
摘要
This study uses Meta-Analytic Structural Equation Modeling (MASEM) to synthesize 34 empirical studies examining how VR characteristics—immersion (IMM), presence (PRE), and interactivity (INT)—relate to key TAM variables, including perceived usefulness (PU), perceived ease of use (PEOU), and behavioral intention (BI) in visual culture art education (VCAE). The MASEM model fits the pooled correlation matrix well. Among them, INT demonstrates the strongest direct association with BI, whereas IMM exerts the highest total association, operating primarily through indirect paths. In particular, IMM is strongly associated with PRE, and PRE-centered routes account for a substantial share of IMM’s overall association with PU/PEOU and BI. Moderation analysis reveals that the VR immersion level explains broader heterogeneity than the learning setting. Overall, this study clarifies the pooled relational structure of VR acceptance in VCAE, identifies key boundary conditions underlying prior inconsistencies, and provides evidence-based considerations for VR-based VCAE research and instructional design.
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