结构方程建模
心理学
社交网络服务
应用心理学
实证研究
社会影响力
服务(商务)
计算机科学
知识管理
社会心理学
营销
数学
业务
统计
机器学习
作者
Juho Hamari,Jonna Koivisto
出处
期刊:European Conference on Information Systems
日期:2013-01-01
卷期号:: 105-
被引量:411
摘要
This paper investigates how social factors predict attitude toward gamification and intention to continue using gamified services, as well as intention to recommend gamified services. The paper employs structural equation modelling for analyses of data (n=107) gathered through a survey that was conducted among users of one of the world’s largest gamification applications for physical exercise. The results indicate that social factors are strong predictors for attitudes towards gamification, and, further, continued use intentions and intentions to recommend the related service.
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