计算机科学
虚拟现实
人机交互
可视化
计算机图形学(图像)
数据可视化
人工智能
作者
Nanlin Sun,Wallace S. Lages
标识
DOI:10.1109/tvcg.2025.3549567
摘要
Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive and non-immersive modes. We conducted a between-subjects study (n=40), with twenty participants assigned to the desktop mode and twenty participants assigned to the VR mode. Participants used a block-based editor to complete two programming tasks: a non-spatial procedural task, and a spatial 3D math task. We found that VR led to higher gains in self-efficacy and that the gain was significant for participants with lower initial levels of experience and spatial skills.
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