智能手表
互动性
愉快
可穿戴技术
自治
可穿戴计算机
产品(数学)
独创性
心理学
广告
人机交互
营销
计算机科学
多媒体
社会心理学
业务
数学
几何学
政治学
嵌入式系统
神经科学
法学
创造力
作者
Woo-Chul Cho,Kyung Young Lee,Sung‐Byung Yang
出处
期刊:Information Technology & People
[Emerald Publishing Limited]
日期:2018-08-14
卷期号:32 (2): 319-343
被引量:158
标识
DOI:10.1108/itp-05-2017-0152
摘要
Purpose The purpose of this paper is to answer the question of whether smartwatches will survive and gain their own niche within the consumer electronics market. Based on the stimulus–organism–response (S–O–R) framework, this study identifies and validates the impacts of both technological and fashion-related factors (interactivity, autonomy, visual aesthetics and self-expression) on product attachment towards smartwatches through user satisfaction and pleasure derived from their smartwatches. Design/methodology/approach The authors collected the survey data via online surveys from 198 respondents and tested measurement and structural models with the partial least square technique. Findings The authors found that both technological characteristics (interactivity and autonomy) and fashion-related characteristics (visual aesthetics and self-expression) have an impact on product attachment through pleasure. Research limitations/implications Several other important characteristics of traditional wrist-watches such as durability or workmanship are not considered in this study, but should be included in future studies. The three-item measure of autonomy may be insufficient for more sophisticated wearable devices in the future. In future studies, the impact of product attachment on users’ continued usage should be examined. Practical implications This study provides important practical implications for smartwatch makers interested in product development, as users were found to consider fashion-related characteristics to be as important as technological characteristics. Originality/value This study is the first study that considers both aesthetic and technological factors for IT acceptance in the context of wearable devices. Also, instead of traditional IT acceptance measures such as continued use, this study investigates users’ product attachment, which is more relevant to the case of wearable devices.
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