直播流媒体
人气
计算机科学
用户生成的内容
消费(社会学)
社会化媒体
媒体消费
实证研究
实时流协议
概念模型
多媒体
万维网
广告
业务
互联网
社会学
认识论
哲学
社会心理学
数据库
社会科学
心理学
作者
Yuan Zhang,Lei Hua,Yue Jiao,Jie Zhang,Ritesh Saini
标识
DOI:10.1016/j.im.2023.103771
摘要
Live streaming user-generated video (UGV), a nascent format of crowdsourced content, has grown massive popularity among social media users and is believed to have substantial potential business influences. However, industry practitioners express concerns regarding this new form on social media platforms and the influences of live streaming UGV consumption lack research. Motivated such, through a uniquely merged dataset from the video game industry, we conduct a series of panel time-series empirical analyses to investigate the business value of live streaming UGV consumption. Further, we propose a conceptual framework based on the sense of community literature to understand the consequences of live streaming UGV consumption and verify it through several online experiments. This research contributes to the IS literature by shedding light on the influences of emergent crowdsourced content, providing a conceptual framework to existing literature, and offering rich managerial implications and guidelines to managers regarding utilizing live streaming UGVs.
科研通智能强力驱动
Strongly Powered by AbleSci AI