计算机科学
重定目标
动画
计算机动画
骨骼动画
计算机人脸动画
运动捕捉
软件
角色动画
计算机图形学(图像)
交互式骨架驱动仿真
面部运动捕捉
接口(物质)
虚拟现实
功能可见性
人机交互
匹配移动
利用
用户界面
运动(物理)
管道(软件)
图形用户界面
可视化
视频编辑
运动控制
交互技术
作者
Fabrizio Lamberti,Gianluca Paravati,Valentina Gatteschi,Alberto Cannavò,Paolo Montuschi
标识
DOI:10.1109/tvcg.2017.2690433
摘要
Software for computer animation is generally characterized by a steep learning curve, due to the entanglement of both sophisticated techniques and interaction methods required to control 3D geometries. This paper proposes a tool designed to support computer animation production processes by leveraging the affordances offered by articulated tangible user interfaces and motion capture retargeting solutions. To this aim, orientations of an instrumented prop are recorded together with animator's motion in the 3D space and used to quickly pose characters in the virtual environment. High-level functionalities of the animation software are made accessible via a speech interface, thus letting the user control the animation pipeline via voice commands while focusing on his or her hands and body motion. The proposed solution exploits both off-the-shelf hardware components (like the Lego Mindstorms EV3 bricks and the Microsoft Kinect, used for building the tangible device and tracking animator's skeleton) and free open-source software (like the Blender animation tool), thus representing an interesting solution also for beginners approaching the world of digital animation for the first time. Experimental results in different usage scenarios show the benefits offered by the designed interaction strategy with respect to a mouse & keyboard-based interface both for expert and non-expert users.
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