计算机科学
渲染(计算机图形)
帧速率
计算机图形学(图像)
计算机视觉
软件
人工智能
实时渲染
积分成像
软件渲染
三维渲染
图像质量
管道(软件)
计算机图形学
图像(数学)
三维计算机图形学
程序设计语言
作者
Yanxin Guan,Xinzhu Sang,Shujun Xing,Yuanhang Li,Yingying Chen,Peng Wang,Duo Chen,Binbin Yan
标识
DOI:10.1117/1.oe.60.2.023105
摘要
It is insufficiently powerful to compute multi-view images at a high enough frame or data rate to support high quality dynamic three-dimensional displays with the current computer software and hardware. According to the correspondence between lens position and elemental image, a real-time computer-generated content generation method for integral imaging based on cross perspective is presented. A GPU-driven rendering pipeline (GDRP) with geometry instancing and instance culling technique is designed, and the number of triangles processed in the rasterization stage is reduced greatly. Several virtual dynamic scenes including various materials and millions of vertices are used to verify the performance of the GDRP method in the experiment. Experimental results show that the frame rate can reach 60 fps with 3840 × 2160 resolution.
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