A method of 3D simulation for yarn based on 3DS MAX
作者
Fanlei Yan,Lianhe Yang
标识
DOI:10.1109/iccsit.2010.5564115
摘要
This paper proposes a new method for simulating realistic three-dimensional yarn. Main factors that decide yarn appearance are firstly pointed out through analyzing yarn structure. Secondly, we present a method by using the steps as follows: (1) Building a basic yarn model by means of adopting the NURBS curve to design the yarn cross-sectional shapes and control the centreline of yarn path; (2) Inserting twist effect on the yarn appearance. And then 3DS MAX 2010 is selected to simulate yarn by means of the method described above with the aim to create more realistic geometry for fabrics.