空间学习
集合(抽象数据类型)
认知地图
图形
水迷宫
空间认知
认知
计算机科学
空间记忆
心理学
人工智能
认知心理学
神经科学
工作记忆
理论计算机科学
海马结构
程序设计语言
作者
Michael Peer,Catherine Nadar,Russell A. Epstein
标识
DOI:10.31234/osf.io/cz3q4
摘要
Humans and animals form cognitive maps that allow them to navigate through large-scale environments. Despite decades of research on these maps, a central question remains unclear: are these maps similar in nature across all environments, or are different kinds of maps formed in different kinds of environments? To investigate this, we examined spatial learning within three virtual environments: an open courtyard with patios connected by paths (open maze), a set of rooms connected by corridors (closed maze), and a set of isolated rooms connected only by teleporters (teleport maze). Importantly, all three environments shared the same topological graph structure. Post-learning tests showed that the environmental structure affected the accuracy, format, and variability of participants’ spatial representations. The open maze was the most accurately remembered, followed by the closed maze, and then the teleport maze. Both Euclidean and graph-like spatial codes were formed in the open and closed mazes, but participants’ navigational trajectories were more biased by graph knowledge (connectivity between rooms) in the closed maze compared to the open maze. Finally, performance in the open maze and teleport maze were relatively homogenous across participants, whereas performance in the closed maze exhibited greater individual variability. These results indicate that the structure of the environment strongly shapes the nature of the spatial representations that are formed within that environment, and that experimental findings obtained in any single environment may not generalize to others with different structure.
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