旅游
比例(比率)
营销
知识管理
目的地营销
目的地
业务
目的地管理
定性研究
计算机科学
目的地图像
数据收集
网站设计
定性性质
客户参与度
过程管理
广告
测量仪器
心理学
作者
Huawen Shen,Yirong Wen,Wai Ching Wilson Au,Guanghui Qiao
标识
DOI:10.1177/13567667261443664
摘要
Destination gamification has emerged as a significant strategy for enhancing tourist attraction. This study adopts a mixed-methods approach, utilizing both qualitative and quantitative methods to conceptualize destination gamification and examine its impact on tourist behavior. Study 1 developed and validated a 6-dimensional, 30-item Destination Gamification Scale. Guided by the MOA model, Study 2 investigates how motivation, travel constraints, and self-efficacy influence tourists’ engagement with destination gamification. The findings contribute to the literature by advancing the theoretical understanding of destination gamification and, more specifically, by providing a validated scale for its measurement. Furthermore, this study offers practical implications for destination managers aiming to design and implement gamified experiences with their strategic planning.
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