表(数据库)
强化学习
计算机科学
自主系统(数学)
人工智能
精英
自主机器人
自主代理人
机器人
人机交互
感知
竞赛(生物学)
控制(管理)
人机交互
社交机器人
机器人学
机器人控制
机械臂
模拟
工程类
娱乐
物理系统
人类智力
移动机器人
作者
Peter Dürr,Mireille El Gheche,Guilherme Maeda,Nobuhiko Mukai,Naoya Takahashi,Stefan Heusser,Hamdi Sahloul,Yamen Saraiji,Pavel Adodin,Yin Bi,Sam Blakeman,Christian Conti,Dunai Fuentes Hitos,Yunpu Hu,Farshad Khadivar,Raphaela Kreiser,Luz Martinez,Fabian Schilling,Ricardo Tapiador Morales,Guillem Torrente
出处
期刊:Nature
[Nature Portfolio]
日期:2026-04-22
卷期号:652 (8111): 886-891
被引量:1
标识
DOI:10.1038/s41586-026-10338-5
摘要
Artificial intelligence (AI) systems now challenge or surpass human experts in many computer games1,2. Physical and real-time sports such as table tennis, however, remain a major open challenge because of their requirements for fast, precise and adversarial interactions near obstacles and at the edge of human reaction time3. Here we present Ace, to our knowledge the first real-world autonomous system competitive with elite human table tennis players. Ace addresses the challenges of physical real-time interaction through a new, high-speed perception system using event-based vision sensors4, and a new control system based on model-free reinforcement learning, as well as state-of-the-art high-speed robot hardware. Evaluated in matches against elite and professional players under official competition rules, Ace achieved several victories and demonstrated consistent returns of high-speed, high-spin shots. These results highlight the potential of physical AI agents to perform complex, real-time interactive tasks, suggesting broader applications in domains requiring fast, precise human–robot interaction. An autonomous robot system, Ace, combines event-based vision and reinforcement learning to compete with elite human table tennis players, highlighting the potential of physical AI agents to perform complex, real-time interactive tasks.
科研通智能强力驱动
Strongly Powered by AbleSci AI