启发式
计算机科学
可用性
接头(建筑物)
补语(音乐)
自动化
软件工程
比例(比率)
人机交互
机器学习
人工智能
工程类
建筑工程
机械工程
生物化学
化学
物理
量子力学
互补
基因
表型
操作系统
作者
Dane A. Morey,Prerana Walli,Kenneth Cassidy,Priyanka K. Tewani,Morgan E. Reynolds,Samantha Malone,Mohammadreza Jalaeian,Michael F. Rayo,Nicolette M. McGeorge
标识
DOI:10.1177/21695067231193646
摘要
As machines increasingly behave more like active cognitive agents than passive tools, additional heuristics for supporting joint human-machine activity are urgently needed to complement existing usability heuristics. Despite the rich and extensive design guidance produced by forty years of cognitive systems engineering (CSE) and related fields, the lack of large-scale impact can be attributed, in part, to insufficient translation of CSE principles and guidelines to language and tools that are ready for designers and other decision-makers responsible for these automation-infused solutions. Towards this need, we synthesized a partial and preliminary list of ten machine requirements intended to capture some of the essentials of joint activity. We believe solidifying these essentials and their implications for machines is a first and necessary step towards deriving joint activity design heuristics that are valuable, practical, and sustainable for operational personnel. Through iterative refinement, we believe the combination of strong ideas and strong practicality in these tools can be the basis for a large-scale shift in the design and evaluation of human-machine teams.
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