人体骨骼
计算机科学
比例(比率)
人工智能
动作识别
模式识别(心理学)
骨架(计算机编程)
动作(物理)
计算机视觉
地图学
量子力学
物理
程序设计语言
地理
班级(哲学)
作者
Xu Weiyao,Muqing Wu,Jie Zhu,Min Zhao
标识
DOI:10.1016/j.asoc.2021.107236
摘要
Skeleton-based human action recognition has become a hot topic due to its potential advantages. Graph convolution network (GCN) has obtained remarkable performances in the modeling of skeleton-based human action recognition in IoT. In order to capture robust spatial–temporal features from the human skeleton, a powerful feature extractor is essential. However, Most GCN-based methods use the fixed graph topology. Besides, only a single-scale feature is used, and the multi-scale information is ignored. In this paper, we propose a multi-scale skeleton adaptive weighted graph convolution network (MS-AWGCN) for skeleton-based action recognition. Specifically, a multi-scale skeleton graph convolution network is adopted to extract more abundant spatial features of skeletons. Moreover, we develop a simple graph vertex fusion strategy, which can learn the latent graph topology adaptively by replacing the handcrafted adjacency matrix with a learnable matrix. According to different sampling strategies, weighted learning method is adopted to enrich features while aggregating. Experiments on three large datasets illustrate that the proposed method achieves comparable performances to state-of-the-art methods. Our proposed method attains an improvement of 0.9% and 0.7% respectively over the recent GCN-based method on the NTU RGB+D and Kinetics dataset. • We propose a multi-scale skeleton graph convolution network for skeleton-based human action recognition in IoT. • A simple graph vertex fusion strategy is designed, which can adaptively learn the latent graph topology. • We employ the data preprocessing module and enhanced attention mechanism. • We compare it with the state-of-the-art skeleton-based action recognition methods on three largescale datasets.
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