行为性话语
沉浸式(数学)
虚拟实境
虚拟现实
美学
日常生活
社会世界
虚拟世界
人工现实
混合现实
虚拟空间
社会学
艺术
社会现实
空格(标点符号)
人机交互
计算机科学
计算机中介现实
认识论
社会科学
哲学
人工智能
操作系统
纯数学
数学
标识
DOI:10.1080/14649365.2022.2157041
摘要
Virtual worlds and their numerous digital geographies are ubiquitous in everyday life. This article addresses the intersection of two increasingly popular mediums: virtual reality and videogames. It argues that the immersion, presence, or sense of being in a virtual world is performative: that inhabitations of virtual space are constituted through social, cultural, and material relations. Through critical observations of virtual reality videogame play and in-depth interviews with players, this article shows how virtual worlds are socially and culturally shaped spaces of interaction. This article establishes the potential of ongoing geographic engagement with complex virtual worlds and how they exceed any one form or interface. It concludes by suggesting new directions for research in geographies of videogames, virtual worlds, virtual reality and their diverse spatialities.
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