计算机科学
多边形(计算机图形学)
渲染(计算机图形)
算法
全息术
插值(计算机图形学)
灵活性(工程)
计算机图形学(图像)
动画
数学
光学
电信
统计
物理
帧(网络)
作者
Fan Wang,Pin Wang,Yaping Zhang,David Blinder,Anuj Gupta,Ting‐Chung Poon,T. Ito,Tomoyoshi Shimobaba
摘要
Polygon-based computer-generated holography algorithms can achieve high realism at low computational cost. Many recent contributions improve the hologram generation efficiency and solve many issues of 3D realistic rendering. This manuscript provides a comprehensive evaluation of their performance and potential through a detailed classification and comparison. Although the numerical-based algorithms using spectral interpolation offer greater flexibility in achieving realistic 3D displays, further phase-optimization algorithms are needed to render 3D reconstructions with higher definition, reduced noise, and faster updates.
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