远程医疗
指导
心理学
自闭症
干预(咨询)
自闭症谱系障碍
临床心理学
发展心理学
远程医疗
心理治疗师
精神科
医疗保健
经济增长
经济
作者
April Bowling,Amanda E. Staiano,Daniel P. Hatfield,Tara Daly,Rachael A. Sabelli,James Slavet,Linda G. Bandini,Carol Curtin,Phillip Nauta,Winston Kennedy,Christopher Stuetzle,Aviva Must
标识
DOI:10.1080/20473869.2024.2431605
摘要
Objectives: We piloted GamerFit-ASD, a theory- and evidence-based exergaming and telehealth coaching intervention, specifically adapted for autistic youth, for feasibility, acceptability, accessibility, and preliminary efficacy. Methods: This 12-week single-arm demonstration pilot recruited youth ages 10–15 years; the intervention included wearing a Fitbit, following a 3-times/week exergaming program, and meeting weekly with a health coach. Accelerometry data were collected at baseline and week 12; paired t-tests were used to assess physical activity (PA) changes. Feasibility and engagement were assessed with process measures. Results: 23 participants with a parental report of autism spectrum disorder were enrolled (average age 11.6 years; 78% male-identified; 83% white; 17% with parent-reported intellectual disability). Coaching session attendance was 92%; on average, participants completed 67% of exergaming sessions/week, 78.5 min/week of exergaming, and 6645 steps/day. Most youth reported enjoying the exergames (72%) and intending to continue playing them (67%); 94% reported it was easy to learn the games; and 79% of parents reported it was easy to participate. Total PA increased on average by approximately one hour per week, but this change was not statistically significant (p = 0.35). Conclusions: GamerFit-ASD was feasible, acceptable, and accessible among these participants. Effectiveness should be evaluated via randomized controlled trial (RCT) with a larger, more diverse sample.
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