符号学
概念化
分类
意义(存在)
计算机科学
翻译研究
短语
实证研究
语言学
心理学
人工智能
认识论
哲学
心理治疗师
标识
DOI:10.1080/14781700.2023.2236108
摘要
This article approaches danmu-mediated online video consumption on both a conceptual and an empirical level. On the conceptual level, moving along the line of paratextual studies, it first introduces Yiheng Zhao’s semiotic theory and his categorization of co-texts, and then situates the conceptualization of danmu as both archi-text and meta-text within this framework. On the empirical level, following an interest in viewers’ translational practices, it investigates how video consumption is shaped by three types of translational meta-texts on danmu, i.e. interlingual translation, fun subtitles, and soramimi (homophonic translation). Case analysis reveals that participatory viewers’ translational meta-texts could facilitate subsequent viewers’ understanding of the intended meaning of the video, but they may also lead to a different interpreted meaning and open up an outward path of semiotic engagement, effectively transforming video viewing into a subtitling game or even a massive semiotic ritual or performance art showcased on screen.
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