信息战
博弈论
计算机科学
感知
完整信息
信息作战
战略
运筹学
计算机安全
管理科学
工程类
数理经济学
经济
心理学
神经科学
作者
Jorma Jormakka,Jarmo Mölsä
摘要
Game theory is one of the possible ways to study information warfare with mathematical models. This paper presents four example games which illustrate the different requirements for an effective playing strategy in information warfare. These games study, how a bold playing strategy can lead to domination, how a mixed playing strategy can reduce domination, how it can be useful to play a dominating strategy only part of the time, and how excessive domination can lead to rebels where all playing parties lose. This paper also describes meta-strategies whose goal is to modify the perceived costs and conditions of a game. This kind of perception management is closely related to the Observe-Orient-Decide-Act (OODA) loop. Keywords: Information warfare, game theory, OODA-loop.
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